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Entertaining Error Messages

In an earlier post, I mentioned my favorite error message: Nothing to undoI’m not the only person who thinks about error messages. It’s part of usability, for example: deciding when, and where, to place error messages so that the user is going to see them. Vague or...

The Commodification of Like

Do you remember being in Kindergarten, and living through the social dynamics of the playground? Do you remember the kid whose clear goal it was to get people to like him? Maybe they had cool toys, or made up stories about a rich uncle, or in some pretty...